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THE BACKROOM
The Backroom is where Raptoraem puts everything too entertaining to be legal. Generate an Iron Code citation, play the latest illicit diversion and discover precisely how quickly a harmless decision can become a criminal record.
If anyone asks, Stryx was never here.
Her score on the arcade machine proves nothing.
NOTE: No personal information, answers, scores, or gameplay activity is saved or transmitted by these games. Play as often—and waste as much time—as you like.
THE IRON CODE
THE IRON CODE
// ENFORCED BY THE RAPTORS · UNDER THE BLACK MAW'S SEAL
THE IRON CODE
Debt must be paid. Betrayal must be answered.
Run the Straits
Run the Straits
RUN THE STRAITS
THE SPIDERSPLAT
THE SPIDERSPLAT
SPIDER SPLAT
The Side Job
The Side Job
A Raptoræm Side Story
The Side Job
RECONNECTING…
WHICH STRAIT CLAIMS YOU?
WHICH STRAIT CLAIMS YOU?
WHICH STRAIT CLAIMS YOU
Raptoraem does not care where you think you belong. The city judges by appetite, instinct and what you do when someone locks the door.
Answer honestly. The Straits can smell aspiration.
Intake Notice
Ten questions. There are no wrong answers, only revealing ones. At the end the city assigns you a Strait, and the city does not hear appeals.
- Ten questions, one answer each.
- Answers are shuffled every time you sit down.
- A tie is settled by an eleventh question.
- Nothing you pick is stored or sent anywhere.
Coal · Stone · Gold · Silks · Veils
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CROSS THE VESPER GATES
CROSS THE VESPER GATES
// TIDE WINDOW — CROSSING PERMIT
CROSS THE VESPER GATE
Pick what to carry across at low tide. Weight, weather and patrol activity decide whether you reach the far side before the sea comes back.
The Spine does not wait, and the Keepers do not knock.
Crossing Notice
The Spine surfaces twice a day and stays up for as long as it feels like. Everything you carry across it is a bet against the water.
- WeightHeavier loads pay better and move slower. Twenty-five units is all you can shoulder.
- TideRises at a fixed rate whether you're walking or not. At full, the crossing is gone.
- PatrolsKeepers sweep the span on no schedule. You get a moment's warning — stop moving before it passes, or hope they miss you.
- StormsGnasher weather slows you down and makes you harder to see. Whether that's a gift depends on the tide.
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Consult the Loommistress
Consult the Loommistress
// SHRINE LOG — A CASTING OF THREE THREADS
CONSULT THE LOOMMISTRESS
Shrine Notice
The Loommistress does not predict the future. She reads the tensions already gathering in the weave.
- Sit. Wash your hands. Do not touch the shrine loom.
- Three threads are drawn: one trailing behind you,
- one across your path, one already tangled in the Code.
- Nothing you draw is stored or sent anywhere.
The reading is not a sentence. What you do after receiving it may become one.
The Loommistress has read what is already there.
Complaints should be addressed to the weave.
One Crate Short
One Crate Short
ONE CRATE SHORT
An Umbra shipment has vanished somewhere between Station Sieben and the Veils.
Choose your operative. Recover the crate.
Try not to alter the municipal death rate.
CHOOSE YOUR OPERATIVE
ONE CRATE SHORT
The shipment was never stolen.
Stryx changed the delivery address and neglected to tell anyone.

